Animation
Full-time
Part-time
Three year
September 2025
In a nutshell
Immerse yourself in the vibrant world of animation at the heart of Manchester’s Media City with our BA Animation course. This course combines hands-on experience with cutting-edge technology, preparing you to unlock your creative potential and develop industry-ready skills across 2D, 3D and stop-motion.
Designed to inspire and enhance your creative abilities and taught by an experienced team of lecturers in close contact with the industry, this course provides a structured pathway into digital animation practice, focusing on diverse areas across preproduction, narrative storytelling, motion graphics, games, and immersive technologies.
Find out more by signing up to our upcoming Open Day, or if you have any general questions please contact course enquiries.
You will:
- Develop the skills you need to pursue a career in animation, TV and digital media
- Be based in the heart of Media City alongside major broadcasters and studios
- Collaborate on live briefs and real-world projects with industry and community partners
- Work in studio-quality facilities and learn industry-standard software
- Develop a job-ready portfolio in your specialist field
students accepted
This is for you if...
You possess creative flare and imagination
You want to explore the creative potential of digital and traditional forms of animated storytelling
You want to specialize in 2D, 3D or stop motion pipelines and workflows
Want to learn the latest industry-standard tools and software
Want to develop your professional profile and practice by closely engaging with the industry
All about the course
Animation is one of the fastest-growing sectors within the UK’s creative industries, offering exciting career opportunities for graduates. Based at MediaCity, this course places you at the heart of the growing creative industry, preparing you to become an adaptable, highly-skilled, and industry-ready creative professional.
Throughout this program, you’ll build an impressive portfolio of work to kickstart your animation career. You’ll master the art of visual storytelling and develop technical expertise in a specialised area of animation, whether in 2D, 3D, or stop-motion.
This course is designed to enhance your creativity and technical proficiency through a structured pathway in digital animation practice. From day one, you’ll gain hands-on experience, starting with traditional techniques and the fundamentals of drawing, animation principles, and the laws of motion. As you progress, you’ll learn to navigate industry-standard software, workflows, and pipelines, equipping you with the skills demanded by top animation studios.
With dedicated portfolio-building modules, this course also supports you in defining and achieving your career goals, ensuring you’re fully prepared for employment in this exciting field. Whether you aspire to work in film, television, gaming, or digital media, this program offers the tools, guidance, and skills to help you succeed.
Animation 101
In this module, you will learn the fundamental principles of animation. Including Newton’s laws and the physics of bodies in motion and the effects of gravity. You will use the stop motion studio and 3D software to complete basic animation exercises that become progressively more challenging. You will learn the art of timing and spacing to convey belief and weight. These exercises are the core building blocks of the craft of animation and will form the bedrock for all further development.
Introduction to Creative Play
This module will allow you to explore the context of risk taking and innovation in your digital design process. It will build a foundation to assess the pros and cons within a project's design and production journey, developing a culture of experimentation, innovation and collaboration.
Animation Context
This module provides you with the opportunity to develop a reflective practice and an awareness of contemporary animation with the ability to link theory and practice. You will undertake research within an area of animation which focuses on your interests and professional development. You will investigate contemporary practitioners, document this process and present your findings in a high-quality document.
Animation 102
In this module, you will build on the learning and skills developed in Animation 101 to introduce skills in character animation and performance. The use of arcs, easing and timing previously developed will be applied to 3D character rigs and physical stop-motion puppets. You will learn how to emote and animate pose to pose before moving on to character walks, sneak, and acrobatics. This module will be underpinned by translating and animating based on reference material. In addition to enhancing your technical skills, you will learn to incorporate professional workflows and production practices whilst developing your individual creativity within a series of 3D CG character-based exercises.
Storytelling: Script to Screen
Storytelling encourages you to develop an understanding of narrative exploration for animation production. It will introduce playful approaches to idea development and experimentation. This module will emphasise the importance of story within animation production. You will be introduced to key storytelling conventions and methodologies in order to develop skills in creative writing and story formation. Drawing techniques will develop key skills in visual communication to allow for translation of story from script to screen.
Art of Animation
This module focuses on developing preproduction skills in character design for animation, incorporating life drawing to enhance understanding of anatomy, proportions, and dynamic poses. Students will explore the creative and technical aspects of designing characters for animated storytelling across 2D, 3D and Stop-motion mediums, producing industry-standard preproduction materials such as model sheets, expressions, turnarounds, and concept art. By integrating observational drawing and maintaining a sketch diary, students will learn to create compelling and production-ready characters.
Performance and Character
In this module you will build on the skills developed in Animation 102 to express moods, emotions and personality in a believable animated character performance. You will study character performance, body language, acting and general stagecraft and apply this new knowledge to a range of challenging character animations. The final portfolio will celebrate the personal level of creativity and expression.
Specialist Animation Studies
You will select and explore a specific area of study within the field of animation production and develop an identity - skills required in your chosen specialism. You will produce a substantial body of work that demonstrates independent thought and innovation. Areas of study may include: script writing, concept work, model making, environment and character design, storyboard, VFX, performance, animation, and sound design.
Engagement Challenge
You will be encouraged to produce a high quality prototype animation for a client. You may also respond to a live brief such as those set by the RSA. You will produce work in a simulated employment relationship.
Motion Design for Visual Communication
This module introduces students to the principles and techniques of motion design, focusing on the creation of dynamic visual content for digital media. Through a combination of theory and practical workshops, students will explore the core concepts of 2D and 3D animation, kinetic typography and visual design and apply these to create compelling motion graphics for various. The module will emphasize the role of storytelling in motion design, encouraging students to develop a portfolio of motion graphics projects including but not limited to opening sequences, instructional videos and musical videos, that demonstrate their technical skills and creative abilities, ready to be showcased in professional environments.
Creative Collaboration
The module will develop your awareness of the benefits of collaborative practice between different specialisms and the relationship between design and business. Where possible, the module will allow you to work on an engaging project alongside a live client and/or collaborate with other programmes within the school or wider University.
Production Pipelines and Workflows
Running in conjunction with the Specialist Animation Studies Module, this module provides students with a comprehensive understanding of the processes involved in animation production, from pre-production to final delivery. The module will offer students a choice to undertake 2D, 3D and Stop-motion pipelines, with a focus on adapting to new technologies and problem-solving. Students will learn how to manage and optimize workflows, using industry-standard software and tools to undertake and streamline asset creation, animation, and post-production. Through practical demonstrations and workshops, students will develop the skills needed for professional animation pipeline management in independent or studio settings.
Negotiated Project - Phase One
Phase One acts as the planning phase of the Negotiated Project, the final opportunity for you to produce an industry-facing professional standard project. You will work in a group and follow a process of exploration and interpretation to generate multiple ideas and develop an appropriate project. Core planning of the story and first-phase assets will be developed and signed off at this stage to allow for production in Phase Two.
Research Project
The core aims of this module include refining your ability to develop clear visual concepts for a proposed artefact as well as providing you with experience in producing production plans and schedules. By working on a practice-based project to a professional standard, you will build up advanced competencies within at least one specialist area e.g. storyboarding, narrative, 2D/3D graphics, programming or animation. As a result of your studies, you will enhance your ability to work effectively in teams and communicate fluently and accurately in relation to digital media production.
Negotiated Project - Phase Two
This module will form the final portion of the negotiated project. Using the research, experimentation and pre-production planning from Phase One you will move into a production phase where you will work in a studio environment to deliver your final project. You will be supported throughout by a panel of staff and you could also invite experts from the industry to act as ‘external producers’ who provide guidance for delivering the final animated film.
Professional Portfolio and Employability
This module equips students with the skills, knowledge, and professional tools needed to transition from academic study to a career in animation and related creative industries. Through the development of a portfolio and showreel, students will showcase their creative and technical abilities, demonstrating industry standards skills and individual style. The module also focuses on employability skills, including networking, self-promotion, and career planning, helping students position themselves confidently within the competitive animation landscape.
Please note that it may not be possible to deliver the full list of options every year as this will depend on factors such as how many students choose a particular option. Exact modules may also vary in order to keep content current. When accepting your offer of a place to study on this programme, you should be aware that not all optional modules will be running each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you are able to undertake your preferred options, it cannot guarantee this.
BE A PART OF A CREATIVE, SUPPORTIVE COMMUNITY
All our Creative Digital Media and Gaming courses are delivered by the School of Arts, Media and Creative Technology. We are a creative community with a focus on creating a collaborative environment where you can thrive and gain the skills needed to pursue your dreams.
Our Engagement Team coordinates school-wide events such as the Create Student Awards, academic conferences, networking and volunteering opportunities, welcoming and wellbeing fairs and exhibitions like our annual Degree Show.
For non-course matters, you will have access to our university-wide support service askUS, who will support and guide you to be successful in all aspects of your life.
Throughout your time at Salford, you’ll be mentored and supported by experts. And once you graduate, it won’t end there. You’ll join a thriving alumni network across Greater Manchester and beyond, meaning you’ll be supported professionally and personally whenever you need it.
MEDIACITYUK FACILITIES
Our MediaCityUK facilities are industry-standard, so much so that they are used by our industry partners themselves.
When you study with us on this Animation degree, you’ll learn from our experienced tutors and demonstrators, who’ll teach you how to use our facilities. These include:
TV studios - our TV studios have been used by the BBC for a variety of broadcasts, such as the Olympics and Christmas music concerts, and they’re equipped with the same audio-visual systems used by the ITV and Sky too.
The studios have green screen facilities as well as basic props so you can design and build sets for a range of projects.
Green screen facilities - these allow you to create effects such as those you see on weather reports and incorporates a camera system and 3D graphics software.
Audio production - we’ve got all the hardware and software you need to make sure you’ll know just how to create, edit, mix and master audio for film and television. Our main studios feature Avid S6 consoles – a similar set-up to those at our MediaCity neighbours, such as Dock10 and ITV.
MakerSpace - bring your designs to life using 3D scanners and printers, power tools and a range of art and craft materials.
Stop-frame studio – we have animation booths equipped with industry standard lighting, grip, software and cameras and learn just what it takes to make your ideas and storyboards a reality.
Computer Suites and Editing Studios – our computer suites are equipped with the latest industry-standard software. You’ll learn from our experienced demonstrators, who’ll teach you the skills needed to turn your concepts into a reality.
Equipment stores - cameras, lighting kits, mics, VR headsets – they’re all essential to animated media production. But don’t worry, you won’t need to spend thousands of pounds to get the set-up you need – we have a fully equipped equipment store available for you to use and take out industry-standard kit.
What about after uni?
When you graduate you will be equipped for a range of careers in the animation industry as well as TV and film.
Recent graduates have started their careers in a variety of areas including animation at local studios, freelance animation for industry and art organisations, storyboarding and pre-production/conceptual art, animation for games, visuals for music videos and independent film companies.
FURTHER STUDY
Graduates from this course could go on to study one of our Postgraduate courses, including:
MSc Games and Extended Reality (XR)
Career Links
Industry collaboration is at the heart of your learning at Salford. We have longstanding partnerships with Manchester Animation Festival, Cosgrove Hall Film archives, Aardman as well as local studios like Kilogramme and Animation Toolkit amongst others which benefit our students through feedback, training and internship opportunities.
We also have links with the Lowry, Dock10, Quays Culture as well as software manufacturers like ToonBoom.
What you need to know
APPLICANT PROFILE
While prior experience in animation isn’t essential, as part of your application, we will need to see a portfolio of work to provide the opportunity for you to share your creative practice with us.
You'll also have to submit a personal statement and meet our entry requirements. This is a written piece (up to 4,000 characters) of your academic, professional/life experience and future goals. We'll want to understand:
- What motivates and inspires you
- Why you want to work in the animation sector and/ or wider creative digital industries
- Why you believe that the University of Salford is the right choice for you
The portfolio should showcase your interest in drawing, storytelling, character design, animation, photography or filmmaking. Ideally, this should show an interest in comics, animation, games, film and different media like 2D, 3D and stop-motion. It is best to edit your animation work into a portfolio (including links to any videos) which can be viewed online, as well as other supporting images and the planning work that has gone into making the work if you wish to show that.
Any offers will be conditional upon our subject team having the opportunity to review your portfolio, and we look forward to viewing your work.
Once you’ve made your application to study with us, we’ll contact you and let you know the next steps.
GCSE
English Language and Maths at grade C/level 4 or above (or equivalent).
You must fulfil our GCSE entry requirements as well as one of the requirements listed below.
UCAS tariff points
96 - 112 points
A level
96 - 112 points
T level
Merit
BTEC National Diploma
MMM-DMM
Access to HE
Pass level 3 QAA approved Access Diploma (to include Art)
Scottish Highers
96 - 112 points
Irish Leaving Certificate
96 - 112 points
International Baccalaureate
28 points
European Baccalaureate
Pass in Diploma of at least 73-78% overall in relevant subject
International students
We accept qualifications from all around the world. Find your country to see a full list of entry requirements.
If you are an international student and not from a majority English speaking country, you will need IELTS 6.0 with no element below 5.5.
We also accept a range of other English language qualifications. If you do not have the English language requirements, you could take our Pre-Sessional English course. Or if you have finished high school in your country but don’t have the qualifications to gain entry to this course, you can take our International Foundation Year as a pathway to this degree.
Salford Alternative Entry Scheme (SAES)
We welcome applications from students who may not meet the stated entry criteria but who can demonstrate their ability to pursue the course successfully. Once we have received your application we will assess it and recommend it for SAES if you are an eligible candidate.
There are two different routes through the Salford Alternative Entry Scheme and applicants will be directed to the one appropriate for their course. Assessment will either be through a review of prior learning or through a formal test.
How much?
Your tuition fees are regulated by the UK government who has proposed changes to tuition fees for UK students studying in England from 1 August 2025. The fee stated reflects this proposed change, but remains subject to parliamentary approval. Your tuition fees may increase in your first and each subsequent year of your programme to the maximum amount permitted by UK law or regulation for that academic year.
Type of study | Year | Fees |
---|---|---|
Full-time home | 2025/26 | £9,535.00per year |
Full-time international | 2025/26 | £17,650.00per year |
Part-time | 2025/26 | Part-time fees will be calculated on a pro rata basis. |
Additional costs
You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.
Scholarships for International Students
If you are a high-achieving international student, you may be eligible for one of our scholarships. Explore our international scholarships.