Creative Computing
Full-time
Part-time
Three year
Six year
September 2024
In a nutshell
In an era where digital innovation drives nearly every industry, creative computing sits at the intersection of art, design, and computer science. It empowers you to harness computing tools for imaginative expression, allowing you to build interactive systems, virtual realities, AI-driven art, and immersive experiences.
As the world becomes increasingly digitized, companies across various sectors, including entertainment and media, education, and healthcare, are seeking professionals who can think creatively while utilising advanced technological skills. This course enables you to develop critical problem-solving abilities, adaptability, and a deep understanding of user-centered design; preparing you for diverse career paths in pioneering research and innovative applications, such as generative art, game design, and interactive storytelling, which are transforming how we interact with technology.
Ultimately, this course equips you not only with technical proficiency, but with a future-facing outlook allowing you to contribute to the shaping of digital cultures and identity. The University of Salford is at the heart of technological innovation in the North, and our base at Media City UK serves as a platform for students to engage directly with industry through live briefs, behind-the-scenes tours, networking events and more.
Want to find out more about our Creative Computing course? You can sign up to an Open Day here, or attend a Campus tour. If you have any general questions please contact course enquiries.
You will:
- Develop programming proficiency across a range of disciplines, enabling you to build creative digital projects.
- Create digital art, graphics, and multimedia, developing your unique identity as a creative technologist.
- Develop skills to think critically and solve problems using technology in creative ways.
- Learn to work with data for creating meaningful, informative and aesthetic visualisations.
- Build skills in teamwork, communication, and managing large-scale creative technical tasks.
options available
students accepted
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This is for you if...
You’re a creative thinker, with a passion for digital art and design, and enjoy expressing ideas through digital media.
You are tech-savvy and eager to learn about computers, software development, and emerging technologies such as XR, AI and IoT.
You enjoy tackling complex challenges, experimenting with different solutions, and applying logical thinking to creative projects.
You are collaborative and open-minded, looking to work with like-minded aspiring creative technologists.
You are curiosity-driven and keen to explore new tools, software, and methods for creating innovative digital content.
You are a self-motivated learner who is proactive, ready to keep up with rapidly evolving fields and technologies.
All about the course
The curriculum within this Creative Computing programme has been designed to engage you in multidisciplinary practice through a project-focused approach, providing you with the necessary skills to engage with the current emerging technology environment.
In this curriculum:
- You will develop technical skills to provide you with proficiency and confidence in coding, design techniques and a range of cutting-edge technologies.
- Acquire and refine critical and contextual skills to provide you with conceptual tools and research skills to critically analyse your creative practice and shape your identity as a creative technologist.
- develop your design thinking, team-based and management skills, by working on briefs set by external stakeholders. These briefs will provide career opportunities through the development of a strong industry-linked portfolio.
The Creative Computing degree runs over three years (full time) and is designed to progressively build competence across both specialist skills and critical thinking. The modules are intertwined through defined skill trajectories and provide both theoretical and practice-based learning opportunities, building confidence as you progress.
New
Programming and Generative Art
This module serves as an introduction to computer science from a creative perspective. You will develop an understanding of fundamental programming principles, through rapid prototyping and practical examples. Workshops will explore collaborative approaches to creative problem solving, simulating agile workflows present in industry. Through this approach, you will gain insight into the breadth of applications and disciplines where creative computing is embedded, whilst learning about core computer science concepts and coding.
New
Front-end Development
This module will guide you through the practical and conceptual aspects of web design and front-end development. Moving one step at the time, you will learn how to develop ideas from initial sketches to functional, fully testable web prototypes, exploring the expressive potential of this medium. Through a series of projects and exercises, you will pick up the basics of web design and prototyping and the core development techniques using HTML, CSS and Javascript.
Introduction to Creative Play
This module encourages you to develop an understanding of playfulness and creative risk taking in the context of creative technological practice. It will introduce playful approaches to ideation, allowing experimentation to evolve within the realms of your subject area. This module aims to show links between risk-taking and innovation and present case studies outlining the value of 'failure' in optimising success. Additionally, the module aims to foster independence, allowing you to explore your own questions and interests through risk-taking, experimentation, collaboration and independent research.
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Physical Computing
This module introduces core technical skills and concepts in physical computing, electronics engineering and programming. From a conceptual perspective, you will develop an understanding of the Internet of Things and the interconnection and awareness of objects within our environment. Through playful prototyping, you will learn about the potential applications of these technologies and inspire your own ideas for developing interactive prototypes.
New
Introduction to JavaScript
This module serves as an introduction to programming for responsive web development, with a focus on JavaScript (JS) and the nuances of webapp programming. You will be introduced to native JS syntax alongside key concepts such as the Document Object Model (DOM), function callbacks, frameworks and JS dot notation. You will create a basic website with dynamic and responsive interactions using JS and relevant frameworks, demonstrating foundational skills in coding for the web.
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Creative Computing in the Arts and Society
This module will introduce you to the history of creative and artistic use of computing, as well as the contemporary context of industry and artistic practice. It will engage you in some of the major critical questions that have surrounded the applications of new technologies in artistic/social endeavors, such as outsourcing work to automata, eliding or enhancing human creativity, or interrogating the human-machine boundary. The module aims to allow you to explore your own questions and interests, while situating yourself in a broader artistic and cultural context.
Creative Collaboration
Digital tech creatives rarely work alone. This module puts you into teams across programs to develop a collaborative digital arts project and put this on display in a student-organized exhibition at the University. You will learn about key event management concepts and skills and mobilize these in practice through the student-run exhibition. This module will enable you to create a wide diversity of items for inclusion in your portfolio.
New
Artificial Intelligence
You will engage with the history, philosophy, and technical elements of conceptualizations of machine intelligence, from the earliest automated “autonomous” machine acts of intelligence to contemporary AI algorithms. You will encounter a wealth of historical and contemporary case studies of programs and applications in industry and creative practice, and you will interrogate these as well as build your own machine intelligence programs. Key questions of interrogation might include a theory of mind (for humans and machines), the notion of the cyborg, technofuturism, responsibility for machine decisions, surveillance, creativity/plagiarism, and stereotyping.
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Mathematical Practice in Creative Computing
This module will guide you through the fundamental mathematical principles required for computational thinking and computer programming for interactive, creative experiences. Through a practical approach and an emphasis on application, you will explore core areas of computational math. You will develop an understanding of how applied mathematics can be used to solve complex real-world interactive problems and will be able to apply mathematical concepts comfortably to accomplish intended computational outcomes.
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Interaction Design and The Internet of Things
In this module you will learn about human-computer interaction. You will explore how machines process, generate and exchange data with users and the environment. You will learn about interaction design, usability and user-experience, understanding how to apply human-centred design principles for creating meaningful and well-defined interactions. From a technical perspective, the module considers how the physical world can interact with the network through sensors, GPS tracking, gesture, biometrics and haptics. Through a project focused approach, this module gives you the opportunity to develop your own interactive system utilising emergent IoT technologies.
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Full-Stack Development
This module is a general introduction to how data, server-side scripts and the front-end of websites interact to create a dynamic and responsive web. You will gain experience with fundamental server technologies and architecture for handling data storage and retrieval, and how to use this data on the client-side. This module will allow you to develop a practical project which will help you build the competence to design and build efficient full-stack integration for your applications.
New
XR Design
This module serves as an introduction to immersive technologies for web XR. You will explore emerging technologies for web-based immersive applications and be introduced to the technical underpinnings of XR technology applications. This is a project-based module where you will develop your coding, design and creative thinking skills by designing and producing your own XR application.
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Creative Industry Challenge
This module is a capstone to the course through a high-level collaborative project undertaken in response to an industry brief. It constitutes a large-scale final project where you can develop team projects with lecturer guidance. Where applicable, the module sets up the connections between your team and potential briefs, but otherwise you are expected to develop and execute this project autonomously, with guidance and assistance.
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Computational Ethics Project
This module will introduce you to the fundamental ethical questions that surround computing industry, governance, and artistic practice. It will engage questions such as automation’s impact on human autonomy, responsibility for machine-made decisions, predictions about human behavior, data-based stereotyping of humans, the relationship of design and equity, and replacing humans with computers in intimate relationships. The module aims to foster your responsible computational practice and allows you to explore and develop your own questions and interests.
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Mobile and Web Project
In this module you will have a further chance to expand your portfolio through the creation of your own independent web project. You will use the skills developed throughout previous web development modules to guide your creativity and produce a web/mobile application that you feel represents your skillset and vision to potential employers.
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Generative Art Project
In this module you will get to apply all the creativity and specialist skills you have been developing throughout the course. By looking at current and historical trends in generative and digital art, as well as exploring relevant techniques and technologies, you will create a piece of interactive or generative art that exemplifies you as a creative digital practitioner.
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Digital Arts Exhibition
Tech creatives rarely exist without an artistic or industry network. This module asks you to liaise with arts and industry in the surrounding area to organize an exhibition of your work in a venue (or venues) external to the University. You will work in teams, when possible, across programs, to develop artwork for this exhibition as well as handle the planning and organisation of the exhibition. The module reinforces event/project management, collaboration, management, and production pipeline knowledge in a real-world exhibition environment. Artworks should respond to briefs from the venue(s) or be decided upon collectively by you and other teams.
Please note that it may not be possible to deliver the full list of options every year as this will depend on factors such as how many students choose a particular option. Exact modules may also vary in order to keep content current. When accepting your offer of a place to study on this programme, you should be aware that not all optional modules will be running each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you are able to undertake your preferred options, it cannot guarantee this.
BE A PART OF A CREATIVE, SUPPORTIVE COMMUNITY
All our Creative Digital Media and Gaming courses are delivered by the School of Arts, Media and Creative Technology. We are a creative community with a focus on creating a collaborative environment where you can thrive and gain the skills needed to pursue your dreams.
Our Engagement Team coordinates school-wide events such as the Create Student Awards, academic conferences, networking and volunteering opportunities, welcoming and wellbeing fairs and exhibitions like our annual Degree Show.
For non-course matters, you will have access to our university-wide support service askUS, who will support and guide you to be successful in all aspects of your life.
Throughout your time at Salford, you’ll be mentored and supported by experts. And once you graduate, it won’t end there. You’ll join a thriving alumni network across Greater Manchester and beyond, meaning you’ll be supported professionally and personally whenever you need it.
OUR FACILITIES
Throughout this course you will have access to dedicated facilities for the development of technological projects:
- The Makers Lab at MCUK is a hub for digital and physical making. Housing equipment for the manufacture and development of physical computing prototypes.
- The XR Lab is a dedicated suite for teaching and developing XR projects. It houses a VR testing platform to allow free and safe movement whilst testing applications.
- The Digital Media Performance Lab is a versatile performance space which combines the technology of a live theatre venue with a TV studio in a double height space. It is ideal for live performances, digital installations and collaborations, concerts, dance, exhibitions, screenings, conferences and product launches.
- The Egg Foyer and Suite is the flexible open plan entrance space to our MediaCityUK campus. It combines cafe and seating areas with dynamic audiovisual signage ideal for exhibitions, technology showcases, product launches, networking events and digital collaborations.
The adjacent Egg Suite can be opened for larger events and demonstrations and video content can be projected onto a large format curved wall 'The Edge' and closed to create a space for immersive installations. - New Adelphi 1.05 and 5.35 Labs contain the highest spec computers in the creative technology department. These labs are designed for exploring graphics intensive and AI applications.
What about after uni?
A creative computing university graduate possesses a unique blend of technical and creative skills, making them highly employable in today's rapidly evolving job market. Their expertise in coding, design, and digital media allows them to work in diverse industries, such as technology, entertainment, and advertising. Graduates are equipped to develop interactive applications, websites, and immersive experiences, meeting the increasing demand for creative tech solutions.
Employers value their ability to think critically, solve complex problems, and innovate across platforms. Their interdisciplinary training opens doors to roles like UI/UX designer, digital artist, digital content creator, full-stack web developer and software engineer. With the rise of artificial intelligence, virtual reality, and digital transformation, creative computing graduates are well-positioned for future-proof careers in both established and emerging fields.
FURTHER STUDY
Graduates from this course could go on to study one of our Postgraduate courses, including:
MSc Games and Extended Reality (XR)
MSc Internet of Things with Data Science
Career Links
Our Creative Computing degree course benefits from established partnerships with creative companies in the UK. These industry relationships work on different levels ranging from guest lecturers, live briefs, placement opportunities and extra-curricular activities. These include the BBC, Matmi New Media, Trunk Manchester, Yippee Entertainment and Carbon Digital, among others.
What you need to know
This course is suited to dynamic individuals with a blend of technical and creative skills, driven by curiosity and innovation. You should be passionate about exploring the intersection of art and technology, eager to learn programming languages and digital tools that allow you to create interactive media, immersive environments, or data-driven art. With a background in subjects like computer science, graphic design, or media studies, you should possess good problem-solving abilities and a keen eye for design. You should have a passion for collaborative environments, where teamwork and exchanging ideas enhance your creativity. You should be self-motivated, excited by the prospect of working on projects that push the boundaries of digital creativity in fields like AI, augmented reality, or game design, and are always eager to explore new innovations.
As part of your application, you’ll be asked to provide us with a portfolio of work to demonstrate your process and skills, you may also be invited to take part in an interview. Once you’ve applied to study with us, we’ll let you know the next steps.
GCSE
English Language and Maths at grade C/level 4 or above (or equivalent).
You must fulfil our GCSE entry requirements as well as one of the requirements listed below.
UCAS points
96 - 112 points
A Levels
96 - 112 UCAS points
T level
Merit
BTEC National Diploma
MMM - DMM
Scottish Highers
96 - 112 points
Irish Leaving Certificate
96 - 112 points
International Baccalaureate
28 points
International Students
We accept qualifications from all around the world. Find your country to see a full list of entry requirements.
If you are an international student and not from a majority English speaking country, you will need IELTS 6.5 with no element below 5.5.
We also accept a range of other English language qualifications. If you do not have the English language requirements, you could take the Pre-Sessional English course to gain entry onto this degree.
Salford Alternative Entry Scheme (SAES)
We welcome applications from students who may not meet the stated entry criteria but who can demonstrate their ability to pursue the course successfully. Once we have received your application we will assess it and recommend it for SAES if you are an eligible candidate.
There are two different routes through the Salford Alternative Entry Scheme and applicants will be directed to the one appropriate for their course. Assessment will either be through a review of prior learning or through a formal test.
How much?
Your tuition fees are regulated by the UK government who has proposed changes to tuition fees for UK students studying in England from 1 August 2025. The fee stated reflects this proposed change, but remains subject to parliamentary approval. Your tuition fees may increase in your first and each subsequent year of your programme to the maximum amount permitted by UK law or regulation for that academic year.
Type of study | Year | Fees |
---|---|---|
Full-time home | 2025/26 | £9,535 per year |
Full-time international | 2025/26 | £17,650 per year |
Part-time | 2025/26 | Part-time fees will be calculated on a pro rata basis. |
Additional costs
You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.
Scholarships for International Students
If you are a high-achieving international student, you may be eligible for one of our scholarships. Explore our international scholarships.