Undergraduate BA (Hons)

Editing and Visual Effects for Film and Broadcast

Attendance

Full-time

Course

Three year

Next enrolment

September 2025

Introduction

In a nutshell

Based in the heart of MediaCity in Salford, the BA (Hons) Editing and Visual Effects for Film and Broadcast course offers the opportunity for those with an interest in film and television an opportunity to gain experience in producing edit and visual effects work to a standard ready for entry into the media industry.

Guided by experienced lecturers with a proven track record in the film and broadcast industry and working with industry standard software such as Avid Media Composer, Maya, Nuke and the Adobe Creative Suite, as well as other key programmes you will learn the skills of producing finished work for film and television.

Please note: This course was previously titled BA (Hons) Post Production and VFX.

Find out more by signing up to our upcoming Open Day, or if you have any general questions please contact course enquiries.

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You will:

  • Edit using Avid, an industry standard programme
  • Learn 3D modelling with Maya; 2D composting and screen graphics with Nuke and After Effects
  • Be based in the heart of MediaCity alongside major broadcasters and studios
  • Hear directly from those working in industry
  • Listen to guest lectures from people working on major projects
International

students accepted

This is for you if...

1.

You want a career in film and broadcasting

2.

You are keen to explore new digital technologies

3.

You are interested in storytelling on screen

4.

You want to work with industry standard programmes

5.

You want to learn the theory behind making films

6.

You are interested in editing and visual effects processes

Course details

All about the course

This course is industry led and is being developed in close collaboration with a media industry that is constantly embracing change. This programme will provide students with the potential to engage with industry partners at a time when the roles of Post Production and VFX professionals are being redefined. Guest lectures, live industry briefs and the potential for industry placements offers the opportunity for students to be situated at the forefront for employability within the industry.

With the continued development of ever more complex digital media there is a requirement for graduates with the skills needed to deliver the next generation of digital content, particularly in the fields of editing and visual effects. The anticipated growth in media related industry within the north west, particularly MediaCity, defines the rationale for the redevelopment of the programme; employer engagement, industry partnerships and enhanced employment opportunities for graduates are features which validate this programme and appoint it appropriately at the forefront of contemporary media development.

Your collaborative and interdisciplinary learning will be fostered through core modules based around project-based work, which focuses real-world scenarios and industry practices. You’ll learn a wide range of skills through workshops, masterclasses. Experiences for students are grounded in sound, applied pedagogic theory and practice preparing them for the real world. You’ll also have the opportunity to take a range of industry standard courses and have the potential to gain accreditation for specific courses.

Gain a deeper understanding of what you'll explore within each module below.

Year one

Shooting for Post Production

This module is intended to provide a historical framework into which students can place their practice particularly in relation to how the camera can influence and have significant influence in post-production and the creation of VFX. Through a series of workshops students will gain valuable hands-on experience of the

  • Basic Features of the camera – aperture, iris, shutter speed, WB and HD codecs
  • Composition & Framing – interpretation, controlling the viewer’s eye
  • Use of depth of field and focus, focusing decisions, using the right aperture
  • Camera work – principles and practices, designing shots and the application of HDR (High Dynamic Range)
  • Exposure control – shutter, aperture, ND, light and the application of the Zone System to influence exposure
  • Introduction to lighting on location – colour temperatures, principles key, back and Fill – working with/without lighting.

History of Editing and VFX

VFX Fundamentals

The syllabus will explore classical, current and future workflows for visual effects production in film and television. This will involve a critical and reflective analysis of past and current workflows developing insight into how trends and technologies will shape the future of VFX production. They will consider the following:

  • Conceptualisation and design development
  • Planning, organisation creative application of technology
  • VFX and compositing practices and techniques
  • Workflow management
  • Integration of new technologies

3D Content Generation

On this module you will be learning Maya (professional standard software) and principles of 3D modelling.

Introduction to Media Workflows

The syllabus will explore current workflows for post-production and VFX in contemporary film and television. With an emphasis on the diverse components and aspects of contemporary post production and VFX workflows the module will explore the relationship and inter connectivity of these components and how they are utilised to produce and attain specific goals and objectives within the context of story development. The module will analyse a range of production workflows and provide a context for students to develop a story-based project that incorporates such elements as story/plot structure, narrative themes, character development, pre-visualisation and production management. Building on the ideas of creating creative storylines the module will develop and build workflows and development portfolios that are based around collaborative working practices from storyboard development through pre visualisation to first rough cut edit. In addition, the syllabus will explore past, current and future technologies for post-production and VFX and how surrounding technological developments have impacted workflows and collaborations and will continue to influence future workflows.

Craft Editing Fundamentals

The module offers and introductory study of the following aspects of creative editing

  • Development and enhancement in the use and selection of a non-linear editing system appropriate for short form editing within the context of defined criteria such as studio production and sports events.
  • Students are introduced to the short-form production as a contributor to contemporary web based and online productions, considering its form and function and are introduced to the associative practices of editing in relation to fast turn-around and output.
  • Develop and engage with a range of industry practices that demonstrate the importance of the creative selection of suitable footage, the organisation of shots and their impact on the presentation of the final programme within specified technical guidelines relevant to distribution on online platforms.
  • Introduce and develop skills and practices in the organisation, selection and editing of material within the context of a contemporary media workflow relating to the production of short form production.
  • Students will undertake independent study to support a programme of practical exercises designed to develop their skills and understanding of the conventions and practices of short form editing.
Year two

Long Form Editing for Broadcast

The module is a follow on from level 4 editing modules and includes the following

  • Development and enhancement in the use and selection of a non-linear editing systems appropriate for the use of long form editing for drama and documentary production.
  • Students are introduced to the long form production as a contributor to contemporary media productions and to consider its form, function and conventions and its contribution to screen grammar for documentary and drama production.
  • Develop and engage with a range of industry practices that demonstrate the importance of the creative selection of suitable footage, the organisation of shots to order, and their impact on the presentation of the final programme.
  • Enhance and expand skills and practices in the organisation, selection and editing of material within the context of a contemporary media workflow relating to the production of long form production.
  • Students will undertake independent study to support a programme of practical exercises designed to develop their skills in this area and develop discussion and debate designed to extend their critical appreciation of long form editing in relation to the genres of documentary and drama.
  • Enhanced and more detailed study of the application of colour and grading to achieve specific ‘looks’.

Narrative, Genre and Applied Theory

This module will look at genre and different aspects of film and broadcast.

3D VFX Practices

This module will develop your ability with 3D models, rendering, and motion.

2D Effects and Practices

The module will cover compositing 3D rendered elements, and 2D motion graphics.

Finishing for Film and Broadcast

This module will bring together the different areas used to complete projects and make them ready for release.

Collaborative Workflows with Industry Brief

The module offers students opportunities to work in teams to develop techniques and creative practices that expand and broaden their skills within the context of building and designing media workflows within the context of an industry brief. Students will have opportunities to work collaboratively with other courses, modules and professional media services to expand and consolidate their practice and theoretical knowledge within the context of an industry related brief. These opportunities may include working with students from other course such as the BA Animation, Film Production and Television and Radio which has the potential for students to gain skills within a wider range of media disciplines. This has the opportunity for students to enhance and compliment their skills in subject areas such as storyboard design, character development, production management and advanced camera practices.

Students work to develop ideas and proposals for projects/briefs that will include background research, proposal and treatment. Work and assessment will continue in the form of development of the project through written work, scripts, storyboards and include also production planning. Through a process of planning and workflow design, students will develop ideas with consideration for the target audiences, client needs and the appropriate deliverables for the project and the client. In addition, this module provides an opportunity for students to develop an awareness of professional working practices, including a basic understanding of the various forms of intellectual property rights (copyright, patent, and trademark) within the fields of Post production and VFX.

Year three

Pre-Production Portfolio for Major Project

The syllabus will be determined by the student-led independent research and analysis underlying a self-directed project within the context of Post Production and/or VFX. The research and practice will be supported by regular feedback and critique sessions from supervisors with specialist knowledge in the relevant domains of practice and research that the students have chosen.

  • The syllabus of the programme will be delivered in the following stages
  • Delivery of either initial research aims and objectives (i.e. rough draft) or high quality prototype;
  • Presentation of a project idea and a workflow appropriate for the project.
  • Self-directed negotiated programme of studies
  • Synthesis of design ideas and production process
  • Production of a creative artefact with a managed and agreed timeframe
  • Presentation of additional, appropriate supporting documentation

Professional Practice for Industry

This is a module that helps you get ready for entering the industry, from applying for jobs, CV writing, showreel editing, creating an on-line presence for yourself, and going through the process of a mock interview.

From the optional modules you will choose:

One of Advanced VFX (20 credits) OR Advanced Editing (20 credits)

plus

One of Major Project (60 credits) OR Dissertation (60 credits) 

Advanced Editing

This module will allow you to build on and refine your abilities as an editor. 

Advanced VFX

This module gives you the opportunity to produce VFX work to showcase your abilities.

PP and VFX Final Major Project

A self-generated project that you explore throughout the final semester of the course work that allows you to explore your personal interests and showcase your strengths in what you have learned throughout the course.

PP and VFX Dissertation

A full semester project that allows you to explore at an advanced level the theoretical aspects of post-production. Aimed at students who wish to prepare themselves for postgraduate study (Master’s & PhD), or who wish to work more independently or simply have time to study an aspect of what you have learned at greater depth.

Please note that it may not be possible to deliver the full list of options every year as this will depend on factors such as how many students choose a particular option. Exact modules may also vary in order to keep content current. When accepting your offer of a place to study on this programme, you should be aware that not all optional modules will be running each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you are able to undertake your preferred options, it cannot guarantee this.

What will I be doing?

TEACHING
  • Lectures in class covering software such as Avid Media composer, Maya, Nuke, After Effects, Photoshop, Arnold, etc.
  • The theory and techniques of broadcast and film post production are as important as the technical use of the software so that you learn both why and how work is produced.
  • Tutorials for in depth feedback and guidance or the specific aspects of the work you are producing.
  • Self motivated study time.
  • Theoretical research and study.
ASSESSMENT
  • Lectures and practical workshops 60%
  • Theoretical lectures and discussions 20%
  • Industry briefs 5%
  • Self generated projects 15%

BE A PART OF A CREATIVE, SUPPORTIVE COMMUNITY

All our Creative Digital Media and Gaming courses are delivered by the School of Arts, Media and Creative Technology. We are a creative community with a focus on creating a collaborative environment where you can thrive and gain the skills needed to pursue your dreams.

Our Engagement Team coordinates school-wide events such as the Create Student Awards, academic conferences, networking and volunteering opportunities, welcoming and wellbeing fairs and exhibitions like our annual Degree Show. 

For non-course matters, you will have access to our university-wide support service askUS, who will support and guide you to be successful in all aspects of your life. 

Throughout your time at Salford, you’ll be mentored and supported by experts. And once you graduate, it won’t end there. You’ll join a thriving alumni network across Greater Manchester and beyond, meaning you’ll be supported professionally and personally whenever you need it.

MEDIACITY FACILITIES

Our MediaCity facilities are industry-standard, so much so that they are used by our industry partners themselves.

When you study with us on this editing and visual effects degree, you’ll learn from our experienced tutors and demonstrators, who’ll teach you how to use our facilities. These include:

TV studios - our TV studios have been used by the BBC for a variety of broadcasts, such as the Olympics and Christmas music concerts, and they’re equipped with the same audio-visual systems used by ITV and Sky too. 

The studios have green screen facilities as well as basic props so you can design and build sets for a range of projects. 

Green screen facilities - these allow you to create effects such as those you see on weather reports and incorporates a camera system and 3D graphics software.  

Audio production - we’ve got all the hardware and software you need to make sure you’ll know just how to create, edit, mix and master audio for film and television. Our main studios feature Avid S6 consoles – a similar set-up to those at our MediaCity neighbours, such as Dock10 and ITV. 

MakerSpace - bring your designs to life using 3D scanners and printers, power tools and a range of art and craft materials.  

Stop-frame studio – we have animation booths equipped with industry standard lighting, grip, software and cameras and learn just what it takes to make your ideas and storyboards a reality. 

Computer Suites and Editing Studios – our computer suites are equipped with the latest industry-standard software. You’ll learn from our experienced demonstrators, who’ll teach you the skills needed to turn your concepts into a reality.

Equipment stores - cameras, lighting kits and mics – they’re all essential to media production. But don’t worry, you won’t need to spend thousands of pounds to get the set-up you need – we have a fully equipped equipment store available for you to use and take out industry-standard kit. 

Employment and stats

What about after uni?

We already have students who are being offered work during the course as placement with companies such as Disney and now have four students who have been approached by local companies to start working for them alongside their final year on the course.

Being based in MediaCity allows students to see, visit and start working with companies in this major hub of the broadcast industry.

Beyond that there are contacts with London, national and international, VFX and Post Production companies offering work on major film projects.

FURTHER STUDY 

Graduates from this course could go on to study one of our Postgraduate courses, including:

MA Animation 

MSc Games and Extended Reality (XR)

Career Links

Soundsnap logo

Industry collaboration is at the heart of your learning at Salford. Thanks to a longstanding partnership with Soundsnap, you will have free access to sound effects resources during your studies.

We have links with Realtime, dock10, PictureHouse, as well as software manufacturers such as Avid, The Foundry (Nuke), and DaVinci BlackMagic. 

Requirements

What you need to know

APPLICANT PROFILE

We are looking for students with an interest in film making and broadcast television, who are interested in the edit and visual effects processes where the elements of films are brought together to create the finished product.

To gain a place on this course, you’ll have to submit a personal statement and meet our entry requirements when you apply.

Within your personal statement (up to 4,000 characters), we’ll want to understand:

  • What motivates you and what current experiences do you have in terms of film and media technology?
  • Do you have any knowledge of the editing and visual effects technology that’s used in the industry; are there any projects that inspire you?
  • Why do you want to work in the film or broadcast industries?
  • Why is the University of Salford and this degree the right choice for your future goals?

As part of your application, we will need to see a portfolio of work to provide opportunity for you to share your creative practice with us. The portfolio should showcase your interest in editing, 3D models and animation, or 2D visual effects and screen graphics. Ideally this should show an interest in narrative film, documentary or film and TV effects. It is best to edit your work into a showreel which can be viewed online, as well as other supporting video, stills and the planning work that has gone into making the work if you wish to show that.

Any offers will be conditional upon our subject team having the opportunity to review your portfolio, and we look forward to viewing your work. 

Once you’ve made your application to study with us, we’ll contact you and let you know the next steps.

Standard entry requirements

GCSE

English Language at grade C/level 4 or above (or equivalent) is required. Maths at grade C/level 4 or above (or equivalent) is preferred but not essential.

You must fulfil our GCSE entry requirements as well as one of the requirements listed below.

UCAS tariff points

104-112 points, preferably including Media

A level

104-112 points, preferably including Media

T levels

Merit

BTEC National Diploma

DMM including Media Production

Access to HE

Pass Level 3 QAA approved Access Diploma with 96 points, to include Media

Scottish Highers

104-112 points, preferably including Media Studies 

Irish Leaving Certificate

104-112 points, preferably including Media and English 

International Baccalaureate

31 points, preferably including Media

European Baccalaureate

Pass in Diploma of at least 71%, preferably including Media 

International students

We accept qualifications from all around the world. Find your country to see a full list of entry requirements.

If you are an international student and not from a majority English speaking country, you will need IELTS 6.0 with no element below 5.5.

We also accept a range of other English language qualifications. If you do not have the English language requirements, you could take the Pre-Sessional English course to gain entry onto this degree.

Alternative entry requirements

Salford Alternative Entry Scheme (SAES)

We welcome applications from students who may not meet the stated entry criteria but who can demonstrate their ability to pursue the course successfully. Once we have received your application we will assess it and recommend it for SAES if you are an eligible candidate.

There are two different routes through the Salford Alternative Entry Scheme and applicants will be directed to the one appropriate for their course. Assessment will either be through a review of prior learning or through a formal test.

How much?

Type of study Year Fees
Full-time home 2025/26 £9,250.00per year
Full-time international 2025/26 £17,650.00per year

Additional costs

You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.

Scholarships for International Students

If you are a high-achieving international student, you may be eligible for one of our scholarships. Explore our international scholarships.

Apply now

All set? Let's apply

Enrolment dates

September 2025

UCAS information

Course ID P393

Institution S03